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Variable Zoom Scope: Identical to a normal sniper scope except for the ability to change magnifications. The drawback is a very long ADS time, the necessity to steady your aim by holding your breath, and the fact that it turns everything white. Thermal: This scope reads body heat, negating the cover of darkness or smoke. HAMR Scope: Very much like the hybrid sight, only for SMGs. The peripheral vision reduction while looking through both scopes at once is extreme. The drawback, like the ACOG, is longer ADS time as well as the necessity to switch for different combat situations. Hybrid Sight: A fancy gadget that allows you to switch between a standard Red Dot Sight and a combo of and RDS and ACOG scope. Holographic Sight: Very similar to the Red Dot Sight, only mounted higher on your weapon and further reduces peripheral vision when aiming. You only get two shots, so make them count.ĪCOG Scope: This offers greater zoom than iron sights or red dot sights at a cost of longer ADS time (time it takes to aim) and less peripheral vision when aiming. Make sure you put enough distance between yourself and the target or the grenade won’t detonate. Grenade Launcher: Labeled the ‘noob tube’ by its bitter victims, the grenade launcher attaches to the underside of your assault rifle and. Grip: Available only on LMGs and Shotguns this time around, grips reduce kick by 10% and improve re-centering speed by 25%. Rapid Fire: A fun add-on that increases your rate of fire by 20%. The drawback is a serious reduction in damage at range (about 25%) meaning it will take more shots to down an enemy who is far away.
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Silencer: The silencer does more than just quiet your weapon: it prevents you from showing up on radar when you fire. The default reticule is a singular red dot, but you can unlock others through weapon leveling. Red Dot Sight: A simple attachment to make aiming easier if you don’t like using iron sights.
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Thankfully, some of the most useful attachments don’t take long to unlock. Like nearly everything else in MW3, you’ll have to level up (your gun in this case) to gain access to every attachment. You can slap one attachment on to your weapon (two if you have the “Attachment” proficiency) to drastically increase your performance. It takes two melee strikes with the shield to kill a player. Users can still get shot in the feet unless they crouch. The shield drastically reduces damage from the front when equipped and from the back when using a secondary weapon. Riot Shields: These are designed for defense only (if you don’t count how using them to terrorize people who’ve never seen them before) and should be used more often in team-based objective matches. Sniper rifles benefit from the same increased stability when prone as LMGs do. In other words, it takes skill to wield these effectively. Recoil is massive, and you’ll have to hold your breath while aiming. These weapons have the best range and some of the highest damage outputs in the game, but the long ADS time and decreased maneuverability make them less effective on smaller maps. Sniper Rifles: The only choice for those who prefer the long-range single-shot kills. These weapons are more suited for smaller maps or for players with excellent environmental awareness. Shotguns: Perfect for those fed up with aiming carefully, the Shotgun has the power and spread to stop just about anything, provided it’s at close range. When prone, the stability of an LMG drastically improves. As such, LMGs are one of the best choices for defensive builds. On the other hand, the fire rate is excellent, the damage is high (even at long range), and the magazines are far deeper than any other weapon. LMGs: These heavy duty weapons decrease your maneuverability, ADS (aiming down sights) speed, and have very wide hip-fire spread. Remember: as the range increases your damage drastically decreases, meaning you’ll have to score more hits to kill. These are perfect for small maps or for players that like to be quick and aggressive, but you may want to avoid them if you’re playing an objective-based team match on a wide open map. SMGs: SMG’s have lousy range and accuracy but make up for it will high fire rates and maneuverability.
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